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Theory craft says that Spider-Man Symbiote will grant another Stun, mass Slow and decent AoE attack which is much more dangerous than before with Green Goblin. His main strength is his ultimate which is one of the  strongest AOE in the game (next to Crossbones) if War Machine is allied with 4 Hero characters. Daredevil is obtained early in the game but he can be very powerful if resources are invested in him. Medic is a S.H.I.E.L.D. Nick Fury and company are good for raids as well as for other game segments. Dodge chance and increased speed are granted by his passive ability. Like all toons that rely on AOE attacks, S.H.I.E.L.D. Villain, Cosmic, Tech, Blaster, Kree, Minion, A mercenary is an individual who fights for money…. Also, Elsa’s Accuracy is increased depending on the number of Supernatural allies and she increases the Critical Chance to all Mystic allies. Her first skill inflicts heavy damage and always applies Defense Down on enemies. His second skill provides a random ally with 2 ability energy and applies blind to 2 enemies. Beast’s ultimate applies Offense Up to all Blaster, Brawler, and X-Men allies, applies Defense up on all Protector, Controller, and X-Men allies, applies Speed Up and generate Ability Energy for all Support and X-Men allies, and grants Regeneration to all Mutant allies. His passive ability removes 1 positive effect on 2 random enemies on each Spider-Verse ally’s turn and applies Defense Down to the enemy with the most Resistance (if that enemy has Shield, Defense Down is applied for 2 turns). Regarding ISO-8 classes, Baron Zemo will benefit the most from Raider class which will increase his Critical chance and will allow him to place Vulnerability on multiple enemies after using his ultimate. His second skill inflicts medium damage to the primary target and up to 150% of damage to all other enemies. While she is in Stealth her Critical Damage is increased by 100%. If there are no Stealthed targets Green Goblin attack the primary target instead (this practically means that Green Goblin will ignore Taunt if there are Stealthed target on the battlefield). Passive ability summons 1 Undead Asgardian at the start of the battle and summons another whenever Undead Asgardian dies. Domino grants a 75% chance of placing Evade on each ally at the start of each their turn which is amazing and improves sustenance dramatically. He should be equipped with either Raider or Skirmisher class depending on the placement of other classes in his A.i.M. With S.H.I.E.L.D. a new META for sure. Passive ability grants him up to 40% chance for healing at the start of each turn and also grants him +5% damage per Defender ally. This character generates a massive damage output while providing her allies with additional energy, Team Attack, and Offense Up at the same time. Carnage will obviously work best with Venom and the rest of Symbiots but he could be a great asset in any squad filled with Heroes who can apply negative effects (Quake, Pyro, etc..). If his allies are Guardians they receive Defense Up, Speed Up, Offense Up, and Counter upon Groot’s death. Yo-Yo’s price is 45 shards available only in Premium Orbs. Also, in War Defense, his ultimate generates 2 Ability Energy for all Marauders and cloned allies. It remains to be seen how will this team affect the current balance in the Alliance War, but at least some characters who were useless before now can be really dangerous. Villain, City, Blaster, Mercenary, Minion. His price is 180 shards. With the introduction of She-Hulk the importance of Namor is somewhat decreased since she will be used only in AW Offense. Dr. Strange’s ability to constantly revive fallen allies is very annoying and it can surprise unprepared opponents. Hero, City, Bio, Brawler, Spider-Verse, Symbiote. Mordo is a Mystic Controller who harasses his enemies with cunning attacks. Hero, Global, TECH, Controller, Power Armor. Security’s price is 45 shards which can be farmed in 5-3 Villains United campaign mission, or obtained in premium orbs. When his health or health of any Fantastic Four ally drops below 50%, passive grants them Ability Energy and fills their Speed Bar by 50%.
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